AI Insights · Timothy · January 2023
Top 5 Racing Games in Israel, Q4 2022
Discover the performance of the top 5 racing games on a unified platform in Israel during Q4 2022, including weekly downloads, revenue, and active users.
Throughout the fourth quarter of 2022, the top 5 racing games in Israel demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
Race Master 3D - Car Racing from SayGames LTD saw a steady weekly revenue, peaking at approximately $620 in the week of December 19. Weekly downloads fluctuated, starting at 8.3K in late September and ending at around 7.2K by the end of December. The game maintained a relatively stable active user base, starting with 55.8K and closing the quarter with 52.6K.
Bridge Race by SUPERSONIC STUDIOS LTD experienced a modest weekly revenue, ranging between $15 and $54 throughout the quarter. Downloads varied, with a noticeable increase from 4.1K in late November to 7.3K in the final week of December. Active users saw a decline from 46.4K in September to 34.1K by the end of December.
Pocket Champs PVP Racing Games from MADBOX had a peak weekly revenue of about $2.2K in early November, with a decline to $892 by the end of December. Weekly downloads showed significant variation, starting at 4.8K in late September, peaking at 9.8K in late October, and ending at 2.2K in December. The active user count also fluctuated, peaking at 17.2K in early November and dropping to 8.7K by the end of the year.
Racing Master - Car Race 3D by Abc Vietnam telecommunication services company limited saw minimal revenue, with a peak of $14 in late November. Downloads began at 6.8K in late September, peaked at 11.2K in early October, and fell to 1.8K by December. Active users started at 10.6K, peaked at 17.2K in early October, and ended at 6.4K.
Finally, aquapark.io from Voodoo had modest weekly revenue, peaking at $15 in mid-December. Downloads fluctuated, starting at 4K in late September, peaking at 4.9K in mid-December, and ending at 4.5K. Active users saw a general decline from 38.4K in late September to 33.5K by the end of December.
For more detailed insights on these apps and others, visit Sensor Tower.